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Paran Tadec
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Posted - 2012.11.05 23:46:00 -
[1] - Quote
Zion Shad wrote:IGÇÖm asking that Forge guns get a slight increase in Accuracy and Range to combat what people are calling OP Dropships. I donGÇÖt see this as a problem when Forge guns have no zoom function in the first place.
Thanks
So you want them to be an even more effective railgun tank? The amount to which they are used to one hit instakill infantry across the map is already ridiculous. If anything they need a reduction in range and splash, rolling them into a antivehicle only ambush weapon. Dropships can be addressed by fixing the flight path of swarms, as I've said on every single thread on this topic over the past month. |
Paran Tadec
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902
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Posted - 2012.11.06 02:36:00 -
[2] - Quote
Zion Shad wrote:@ Paran Tadec: Quote:So you want them to be an even more effective railgun tank?
If the Railguns on tanks are slightly tweak back it wonGÇÖt be. Not picking a fight against Tanks here. Quote:The amount to which they are used to one hit instakill infantry across the map is already ridiculous. If anything they need a reduction in range and splash, rolling them into a anti-vehicle only ambush weapon. This is a weapon built to inflict major damage to VehicleGÇÖs so yea if Infantry gets hit by it then they should die in one shot. Missiles can do the exact same to infantry, but they have Zoom, infinite range and require no charge time. Snipers and Missiles still hold the range advantage. Quote:Dropships can be addressed by fixing the flight path of swarms, as I've said on every single thread on this topic over the past month.
I enjoyed the flight path of swarm from the last build. They went straight for the target and if a building got in their path they would blow. I say bring that back. Even if fixed I still want this tweak for Forge Guns
I said the same thing about railguns, in regards to their ability to kill infantry ( a railgun round landing near you should have enough splash to kill you) but CCP felt otherwise and nerfed the **** out of them. Being as forgegun and railgun have similar roles (AV), shouldnt they function similarly? I'd be ok with the current forges if the railguns were returned to their former glory. Currently, a forge and tank squaring off, I see forges win everytime, especially if its a railtank. As for missiles, missiles should have splash as they should be ok at AI and AV. Railguns and blasters are more specialized. |
Paran Tadec
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902
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Posted - 2012.11.06 03:40:00 -
[3] - Quote
Zion Shad wrote:Paran Tadec wrote: I said the same thing about railguns, in regards to their ability to kill infantry ( a railgun round landing near you should have enough splash to kill you) but CCP felt otherwise and nerfed the **** out of them. Being as forgegun and railgun have similar roles (AV), shouldnt they function similarly? I'd be ok with the current forges if the railguns were returned to their former glory. Currently, a forge and tank squaring off, I see forges win everytime, especially if its a railtank. As for missiles, missiles should have splash as they should be ok at AI and AV. Railguns and blasters are more specialized.
Then may I add that you should provide a link to your railgun post so others may support it.
I would but it was months go. Nearly impossible to find.
Another thing I've suggested in the past was to make the large missile launcher on the tank an AA weapon, requiring a lock, while the small ones would just become "rocket" launchers, similarly to eve. |
Paran Tadec
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902
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Posted - 2012.11.06 15:42:00 -
[4] - Quote
Ty 'SweetCheeks' Borg wrote:Necrodermis wrote:Jason Pearson wrote:No. I've spent like, a few days using the forge gun (only recently got it unlocked) and I can hit nearly every shot on Dropships and every single shot on a tank, just working on my infantry sniping now. It's quite ridiculous someone even wants it to be more accurate, again, No. there are people who want to increase tanks to even more ridiculousness. There are people who cry about not killing proto tanks solo too and also prove they have no clue on the subject in various threads on the matter.... Back OT. The forge in it's current state is already a jack of all trades, if you know how to use it or are fairly competant at it. As I keep saying the thing can be used as a AA, AI and AV weapon. You can also snipe with it, yet you want it buffed even more?. My god If anything it needs a huge nerf or to become more specialised. It's as bad as missile turrets yet nobody whines about it because it's the only thing that can kill dropships at the moment. Go figure.
I know right? |
Paran Tadec
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902
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Posted - 2012.11.06 15:55:00 -
[5] - Quote
Kain Spero wrote:They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right.
People keep trying to fix the wrong things. Limit missile flight time (range) and tie it to skills and give dropships back some of their flight ceiling. Fix the pathing for the swarms and kill the impluse (the physics push) of the swarms on dropships.
Forge guns really don't need a nerf.
If you don't limit the range of the forge, then dropships can never be used as dropships, and will just be used as gunships until something replaces them. |
Paran Tadec
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902
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Posted - 2012.11.06 16:09:00 -
[6] - Quote
xAckie wrote:Paran Tadec wrote:Kain Spero wrote:They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right.
People keep trying to fix the wrong things. Limit missile flight time (range) and tie it to skills and give dropships back some of their flight ceiling. Fix the pathing for the swarms and kill the impluse (the physics push) of the swarms on dropships.
Forge guns really don't need a nerf.
If you don't limit the range of the forge, then dropships can never be used as dropships, and will just be used as gunships until something replaces them. forge range is fine (tanks and snipers snipe right across the map) you can stop dropships being gunships by removing the missiles so they arent an attack ship - introduce a cannon or something - so dropships actually fly and drop/ move infantry around the maps. jets are coming etc... dropships should be dropships
Dropships can't function as dropships when you have a handheld instadeath weapon like the forgegun. It needs shorter range, for a whole host of reasons. Sure, you could use a tank with a railgun for the same thing, but why would you? the tracking is terrible and it puts out half as much damage.
Dropships shouldnt be limited to what they can fit because swarms dont work. Fix swarms and the circle of doom dropships will disappear for all but the most skilled pilots. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.06 20:19:00 -
[7] - Quote
xAckie wrote:Paran Tadec wrote:xAckie wrote:Paran Tadec wrote:Kain Spero wrote:They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right.
People keep trying to fix the wrong things. Limit missile flight time (range) and tie it to skills and give dropships back some of their flight ceiling. Fix the pathing for the swarms and kill the impluse (the physics push) of the swarms on dropships.
Forge guns really don't need a nerf.
If you don't limit the range of the forge, then dropships can never be used as dropships, and will just be used as gunships until something replaces them. forge range is fine (tanks and snipers snipe right across the map) you can stop dropships being gunships by removing the missiles so they arent an attack ship - introduce a cannon or something - so dropships actually fly and drop/ move infantry around the maps. jets are coming etc... dropships should be dropships Dropships can't function as dropships when you have a handheld instadeath weapon like the forgegun. It needs shorter range, for a whole host of reasons. Sure, you could use a tank with a railgun for the same thing, but why would you? the tracking is terrible and it puts out half as much damage. Dropships shouldnt be limited to what they can fit because swarms dont work. Fix swarms and the circle of doom dropships will disappear for all but the most skilled pilots. dropships should be limited to what they can do as part of their their vehicle class. It is a dropship. Jets are coming and we dont know what other vehicle classes are too. If tanks can hide and snipe across the map against infantry, then in my view forge gunners should be able to hit them back across the map. Snipers can already shoot from behind the reline to the other spawn as a counter to this. (As an aside I think sniping and vehicle balance generally is broke along with the maps at the moment - but frot eh maps at least I hope some structures are coming)..
They will be limited, once swarms are fixed. Removing or barring certain weapons from dropships just to suit whiners serves no one. They could lower the damage on missiles if they fix the issue of weapons and moving vehicles.
Using your argument, the railgun should be returned to splash 5, because if a forgegun can snipe infantry across the map, so should a tank with a railgun. Read around the forums, I'm not the only one who is saying the forge is a jack of all trades gun that does well at everything, AI, AA and AV. All I have suggested is giving the forge a more limited role, and removing its capability to insta-OHK any infantry, which was the biggest complaint about railguns 2 builds ago. Sure, you can do the same with missiles but only if they are right on a person. The majority of people I'v killed with missiles are wearing milita or std gear anyways, not seeing many people run adv or proto, so you can't be begging for nerfs yet.
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.06 20:22:00 -
[8] - Quote
Plus, I bet you will come here and cry about there being tons of snipers on maps that you cant reach to kill, and since the dropship only has blasters after that point, it can't get close enough to do anything, especially if they are carrying AV grenades... |
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